Start with a game.Stay for the learning.
- Goal
- Make English practice feel welcoming enough to return to.
- Solution
- Connect the Gramlin identity, learning worlds and question journey into a playful system.
Learning · Brand & game experience
A warm learning world, built around questions, progress and a familiar companion.



01
CompanionshipThe original Gramlin character.02
DiscoveryDistinct worlds to explore.03
ProgressQuestions, feedback and review.






Baloo 2
Display / ExtraBold 800
A little play.
Aa Bb 123!
DM Sans
Landing-page body / Regular 400
One question. A world to explore.
Soft letterforms invite you in. Clear text helps you find your way.
The submitted August strategy and design decisions inform this case. Original app captures come from the working review archive; individual credits await confirmation. No learning-effectiveness, retention, adoption or revenue results are implied.
Back to all workStart here
Submit a site address. You get a written read of where attention, trust and conversion are leaking, and which workstreams would fix it.
Two lines and the studio comes back with times.